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How To Play The Aurelia, The Warleader Commander Deck In Magic: The Gathering

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Aurelia, the Warleader is one of the many legendary creatures included in Magic: The Gathering’s Foundations set. Aurelia itself isn’t a new card, having been in the game since 2013’s Gatecrash set. As such, its strength as a card is very well known and it is one of the most popular Boros (red/white) commanders.



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For new players to the Commander format, it’s a great first deck to build with how straightforward and powerful its effects are. There are a ton of different ways to build and upgrade it, though the best is a combat-focused deck that utilizes ways to take extra turns.


Decklist

MTG Aurelia, the Law Above card with the art in the background.

Commander: Aurelia, the Warleader

Angelic Skirmisher

Anim Pakal, Thousandth Moon

Aurelia, the Law Above

Battle Angels of Tyr

Blade Historian

Bloodthirster

Combat Celebrant

Enduring Courage

Etali, Primal Storm

Fear of Missing Out

Fireman Avenger

Firemane Commando

Frontline Medic

Gisela, Blade of Goldnight

Goldspan Dragon

Hellkite Charger

Iroas, God of Victory

Karlach, Fury of Avernus

Keeper of the Accord

Moraug, Fury of Akoum

Odric, Lunarch Marshal

Otharri, Suns’ Glory

Overlord of the Boilerbilges

Port Razer

Scourge of the Throne

Solemn Simulacrum

Warren Warleader

Blasphemous Act

Day of Judgment

Fury of the Horde

Gift of Estates

Overpowering Attack

Relentless Assault

Waves of Aggression

World at War

Boros Charm

Chaos Warp

Generous Gift

Great Train Heist

Path to Exile

Swords to Plowshares

Arcane Signet

Assemble the Legion

City on Fire

Dollmaker’s Shop // Porcelain Gallery

Echoing Assault

Ghostly Prison

Gratuitous Violence

Legion Loyalty

Rabble Rousing

True Conviction

Battlefield Forge

Boros Garrison

Castle Ardenvale

Clifftop Retreat

Command Tower

Inspiring Vantage

Minas Tirith

x11 Mountain

x8 Plains

Rogue’s Passage

Spinerock Knoll

Sunbaked Canyon

Sundown Pass

Sunhome, Fortress of the Legion

Temple of the False God

War Room

Windbrisk Heights

Archaeomancer’s Map

Boros Signet

Commander’s Sphere

Fellwar Stone

Helm the Host

Hexplate Wallbreaker

Mind Stone

Rolling Hamsphere

Sol Ring

Sword of Hearth and Home

Sword of the Animist

Talisman of Conviction

The Reaver Cleaver



The decklist consists of 27 creatures, eight sorceries, six instants, 14 artifacts, ten enchantments, and 34 lands. Many of the creatures either give extra combats or have powerful effects when they attack that you can keep re-using.

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Key Cards

Aurelia, The Warleader

MTG Aurelia, the Warleader card with the art in the background.

Aurelia, the Warleader is the commander of the deck and one of the best cards in it. It’s a way to get extra combats in your commander zone, and can gain extra combats the turn it enters thanks to having haste.

Aurelia, the Warleader has solid stats and keywords to keep it safe in blockers. You don’t want to attack Aurelia into an opponent that has a way to block it, ensuring that it won’t die in combat. It’s important to stick Aurelia onto the battlefield, as it has a high mana value that Boros can struggle to ramp up to if it ever does get removed.


Goldspan Dragon

MTG Goldspan Dragon card with the art in the background.

Boros is notoriously bad at ramping, so getting to your more expensive spells can be a struggle. Goldspan Dragon is the best way to relieve that struggle. Whenever it attacks you create a Treasure token which can be used to generate two mana instead of one (so long as Goldspan Dragon remains on the battlefield).

Goldspan Dragon only gets stronger the longer a game goes on, as it triggers off each time it attacks. This means once you start taking multiple combats during your turns, Goldspan Dragon will trigger multiple times.

Rabble Rousing

MTG Rabble Rousing card with the art in the background.

One flaw with the deck is that you’ll often find yourself defenseless as you’re slowly getting your mana generation high enough to cast your big spells. This is where Rabble Rousing comes in, and helps you to constantly maintain a board presence as the game goes on.


If Rabble Rousing gets removed, you will no longer be able to cast the spell exiled with its hideaway ability. As such, you want to be careful to not exile a key card or else you may permanently lose access to it .

Whenever you attack, you create as many 1/1 creature tokens equal to how many creatures you attack with. As you take more combat steps, you’ll continuously make more tokens until you have an army of them that can keep multiplying themselves.

Iroas, God Of Victory

MTG Iroas, God of Victory card with the art in the background.

Iroas, God of Victory is a guaranteed way to make sure your creatures are safe in combat. So long as it’s on the battlefield, all attacking creatures will not take any damage (combat damage or otherwise). Iroas is indestructible itself, making it harder to remove to keep the effect around for as long as possible.


Since Aurelia, the Warleader is a combat-focused deck, Iroas helps you to attack with all your creatures, as they won’t be killed in combat and be able to attack for each extra combat. All creatures are given menace as well, making them even harder to block and helping you connect for even more damage.

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How To Play The Deck

MTG World at War card with the art in the background.

An Aurelia, the Warleader Commander deck is all about setting up your battlefield full of creatures, and constantly taking extra combat steps to keep attacking all your opponents. It’s all about putting pressure on your opponents and overpowering them before they have the creatures to protect themselves from the onslaught.


While Aurelia, the Warleader can give extra combats, there are a ton of other ways to get them as well. Scourge of the Throne gives you one when you attack the player with the most life, Hellkite Charger, and Aggravated Assault both give you extra combat by paying mana, and World at War, Waves of Aggression, and Relentless Assault are all sorceries that give you extra combat (the former two being able to be used twice).

If an extra combat card does not say that you untap all creatures, your creatures that attacked will remain tapped. If this is the case, you’ll want to be careful with what creatures are attacking.

To help close out games quicker, permanents that cause extra damage are important for closing out games in a shorter amount of combats. City on Fire and Gratuitous Violence both accomplish this. Aurelia is a race against the clock before your opponents have their answers, so the extra damage can be the difference between winning or losing.


The primary win condition of the deck is winning through combat. There are many powerful creatures and ways to help bring life totals down to zero quickly. With how many extra combats you can take, it’s easy to take at least one person out of the game in one turn, especially once you have a big battlefield.

Cards like
Blade Historian, True Conviction,
and
Legion Loyalty
can all help push your combat prowess to its limits by giving your creatures powerful keywords.

The biggest flaw of the deck is its speed, as Boros is very slow at building up mana, hence the higher-than-average amount of mana rocks; since it just can’t amass an early board presence, you are going to have no defenses at the early stages of the game. Once you can start generating a lot of mana, you can get set up, but getting to that point might be a struggle because Boros is better in the late-game as opposed to the early game.

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